Doom 1 GBA Video Game Cartridge Nintendo Game Boy Advance 2001
Doom 1 GBA Video Game Cartridge Nintendo Game Boy Advance 2001
Couldn't load pickup availability
Gameboy Advance non oem, Doom 1 video game cartridge. Game cartridge comes with a plastic protective case just like the picture shows.
The Game Boy Advance (GBA) port of Doom, developed by David A. Palmer Productions and published by Activision in 2001, is a portable adaptation of the legendary 1993 first-person shooter. It is primarily based on the Atari Jaguar engine, featuring simplified level geometry and altered content compared to the original PC version.
Key Features and Content
- Levels and Episodes: The game includes 24 single-player levels spanning the original three episodes (Knee-Deep in the Dead, The Shores of Hell, and Inferno). While it features an episode select screen, the game plays as one continuous adventure without episode transition screens.
- Weaponry: Players have access to 8 classic weapons, including the shotgun, chaingun, rocket launcher, plasma rifle, and the powerful BFG9000.
- Multiplayer Support: Using a Game Link Cable, up to four players can compete in Deathmatch or two players can team up for Cooperative play. The GBA version includes eight exclusive deathmatch-only maps not found in other classic releases.
- Save System: Progress can only be saved between levels, with four available save slots.
Port-Specific Quirks and Changes
- Censorship: To obtain a "Teen" rating, several visual changes were made: blood is green instead of red, and many hellish or gory images (like impaled bodies) were removed or modified.
- Technical Compromises: To maintain performance on the handheld, monster corpses disappear shortly after being killed, and enemies are "deaf" (they do not react to sound), which can make them easier to pick off.
- Lighting Options: A "Static Lighting" mode allows players to set full brightness for all areas, which was a vital feature for the original non-backlit GBA screen.
- Sound and Music: The music tracks are slightly "shifted," with the song for one level playing on the next.
Performance and Graphics
The port is often described as a "technological achievement" for running on the GBA hardware, though it suffers from a lower resolution and occasional frame rate drops during heavy combat. It utilizes pixel doubling (rendering at 120x160 and scaling up) to maintain playable speeds.
If you have any questions, please let me know!
Thanks for checking out my listing.
Share
