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Mario vs Donkey Kong GBA Video Game Boy Advance 2004

Mario vs Donkey Kong GBA Video Game Boy Advance 2004

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Gameboy Advance non oem Mario vs Donkey Kong video game cartridge. Game cartridge comes with a plastic protective case just like the picture shows.

Released in 2004, Mario vs Donkey Kong for the Game Boy Advance is a puzzle-platformer that serves as a spiritual successor to the 1994 Game Boy title, Donkey Kong. The game revives the classic rivalry between Mario and Donkey Kong, blending acrobatic platforming with brain-teasing puzzle elements. 

Story & Objective

The game begins when Donkey Kong, captivated by a TV commercial for the new Mini-Mario wind-up toys, finds they are sold out. In a fit of rage, he loots the Mario Toy Company factory, stuffing a sack full of the toys. Mario gives chase across six primary worlds to retrieve the stolen goods. 

Gameplay Mechanics

The game focuses on objective-based levels rather than just reaching a flagpole. 

  • Level Structure: Most worlds consist of six basic levels, a "Mini-Mario" leading level, and a final boss fight against Donkey Kong.
  • Two-Part Stages: Standard levels are divided into two sections:
    1. Retrieve the Key: Mario must find a key and carry it to a locked door within a time limit.
    2. Rescue the Mini-Mario: Once through the door, Mario must navigate the second area to reach the Mini-Mario toy.
  • Mario's Moveset: Mario retains his athletic moves from the Game Boy era, including handstands (which protect him from falling objects), triple jumps, and backflips. 

Key Features

  • Worlds: Features environments like a toy factory, construction sites, and lava-filled caves.
  • Plus & Expert Levels: After clearing the main game, players unlock "Plus" levels and high-difficulty "Expert" levels, significantly extending the gameplay.
  • Visuals & Sound: The game uses pre-rendered 3D sprites (similar to Donkey Kong Country) and features voice clips for Mario, including his famous "Mamma mia!" and "It's-a me, Mario!".
  • e-Reader Support: The North American and Japanese versions included hidden support for e-Reader cards, allowing players to scan cards to unlock additional bonus levels. 

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